There is also a Classic Dogfight in the K. There is also a lava level in the Back to the Light set. King of Kongs set contains Beach Barricade, another beach level. There is also a stories mode with three different stories: King of Kongs, Back to the Light, and K. When Races mode is selected and the player goes on to selecting a level, he or she can choose the difficulty of the level. Like the predecessor, the player can collect bananas.
Options had a feature the player could decide if they wanted to use the D-Pad or the tilt sensor, implying that the game was going to use the tilt sensor. The game was shown to have a Racing mode, Stories mode, Dogfights mode, Battles mode, Clock Race, and Options mode. There were 2 gameplay videos that a Rare employee named "Transparentjinjo" posted on YouTube on Septemto reveal more information about the game before its demise, and on Octoto reveal even more details about the game. This game was also going to use the tilt sensor. There is a screenshot showing a rocket boost in it which revealed that rocket boosts were probably going to be an item in the game. Rool, Candy Kong, Cranky Kong, and a character tentatively called Redneck Kong, who was "killed off" early in development according to one of the developers. However, a later build revised the roster to Krunch, Dixie Kong, Diddy Kong, Donkey Kong, King K. Rool, Yoshi (sitting atop a Lakitu's Cloud), Wario (piloting a red biplane similar to the Bulldog), Bowser, Funky Kong, Dixie Kong, and Toad. This version allowed players to take control of Diddy Kong, Princess Peach, Mario, Cranky Kong, Donkey Kong, King K. The game was first shown at Spaceworld 2001, where its cast consisted of both Donkey Kong Country and Mario characters - a first for a Donkey Kong Country spin-off.
However, on November 5th 2011, a collector who had purchased a prototype cartridge leaked its ROM onto the internet. After Rare was sold to Microsoft, which caused the company to lose the rights to the Donkey Kong franchise's characters, Diddy Kong Pilot was converted into the game Banjo-Pilot in 2005. However, Nintendo found the game substandard (one of the point of criticism provided was "There's no point in flying up and down on flat levels") and did not want to publish it. Diddy Kong Pilot was a planned follow-up game of Diddy Kong Racing, but with flying as the only means of transport.